Realistic

About NoCubes

No Cubes is a completely unique mod that aims to add an exceptional twist to normal Minecraft gameplay and is the first mod in Minecraft history to fully transform and improve Minecraft’s terrain. NoCubes drastically transforms Minecraft’s traditional blocky terrain into smooth, rolling landscapes complete with circular caves, flowing mountain ranges and jaw-droppingly realistic scenery while leaving your painstakingly curated buildings untouched. VanillaNoCubes The mod is entirety multiplayer compatible, so you can adventure and enjoy the experience of re-exploring all that Minecraft’s abundant landscape has to offer in the company of your friends. Furthermore, the mod has an endless range of customisable options that the player can tweak to their hearts content in order to achieve the perfect experience. Additionally, NoCubes has built-in compatibility with other mods, most notably BetterFoliage, OptiFine, Dynamic Lights and Shaders so that you can view Minecraft in its full glory. SurvivalTree

NoCubes is exceptional for a number of reasons. Firstly, it does all its modifications without affecting your FPS at all. It is also so optimised that, when used on certain configurations, it is faster than Vanilla’s rendering system. Finally, it functions in a way that doesn’t actually modify the way the game works. Blocks, while their appearance and collisions may have been changed, are still square at heart. The mod merely makes the existing cubes have more polygons in a way that makes sense for their environment.

Middle Earth At first glance the world may seem to have been drastically changed, but this strange new world actually feels quite similar once you explore it for a little bit. After traveling around your world for a while, you will realise that the vista you are inside is still the same familiar landscape you know and love. And, though the ground is smoother and the trees are round; the magical and unique way the world unfolds, generates and interacts with you hasn’t changed. Half Vanilla Half NoCubes

The latest update to the mod features new renderers - such as OldNoCubes and SurfaceNets - to better suit individual players preferences, smooth lighting, liquid bodies that reach all the way to the shoreline, accurate collisions, rounded trees, smooth biome color transitions, enchanted multiplayer capabilities, many performance improvements and speed upgrades, RAM optimisations, texture randomisation, particle integration, leaves separation, faster lighting, texture improvement, emissive lighting support, increased mod compatibility and a multitude of other user-customisable options. Smooth LightingOldNoCubes 1OldNoCubes 2Random Textures This isn’t all that this mod has in store though, with even more mod compatibility, texture blending, even more performance optimisations, tree branch and trunk tweaks, placement previews, 3d minimaps, community configuration presets, higher resolution renders, more translations and more renderers all being worked on, and scheduled to be added in an upcoming update.

Final Aim for NoCubes High-Resolution mountain picture by John Westrock

Download

Download the mod here!

Discord Server

Get support, development updates, pre-releases and much, much more on our discord server.

ToDo List

  • Performance (Now more than 60 times faster than before)
  • Smooth lighting (Works perfectly!)
  • CullFacing Issues (Works with BetterFoliage!)
  • Higher Accuracy Collisions (In pre-releases, the code is written but it needs testing)
  • Fluid Fixes - Swimming through terrain (In pre-releases, needs testing)

Latest mod reviews

https://youtu.be/2A7L6dYcprs
https://youtu.be/18jRus3rEE4

NoCubes 1.13.2 NoCubes 1.13.2

NoCubes (Surface Nets Algorithm) on water looking at cliff with caves with Sildurs Vibrant Shaders, Optifine NoCubes (Surface Nets Algorithm) on water looking at cliff with caves with Shaders

NoCubes (Marching Cubes Algorithm) with Pulchra Revisited ResourcePack, Sonic Ether’s Unbelieveable Shaders, Optifine and Better Foliage (Submitted by Luca) NoCubes (Marching Cubes Algorithm) with Shaders in Plains Biome

NoCubes (Marching Cubes Algorithm) with Pulchra Revisited ResourcePack, Sonic Ether’s Unbelieveable Shaders, Optifine and Better Foliage (Submitted by Luca) NoCubes (Marching Cubes Algorithm) with Shaders in Plains Biome looking up hill with Wolves

NoCubes (Surface Nets Algorithm) at Ravine with Sildurs Vibrant Shaders, Optifine and Better Foliage NoCubes (Surface Nets Algorithm) at Ravine  with Shaders

NoCubes (Marching Cubes Algorithm) on Hillside with Sildurs Vibrant Shaders, Optifine and Better Foliage NoCubes (Marching Cubes Algorithm) on Hillside with Shaders

Bonus Features

This mod includes optimisations and fixes for a number of vanilla fluid rendering bugs. These fixes are enabled separately from the main mod, so you can play without smooth terrain and only the improved fluid rendering. These features include

  • Smooth Fluid Lighting (Finally, why isn’t this in vanilla???)
  • Smooth Fluid Biome Colour Transitions (Again, why isn’t this in vanilla?)
  • Natural Fluid Textures